<Spell Name="Zone of Foul Flames">
  <school>transmutation</school>
  <subschool>
  </subschool>
  <descriptor>
  </descriptor>
  <spell_level>druid 4</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S, M (a sliver of tree bark from a burnt tree from the Uskwood)</components>
  <costly_components>0</costly_components>
  <range>close (25 ft. + 5 ft. 2 levels)</range>
  <area>20-ft.-radius spread</area>
  <effect>
  </effect>
  <targets>
  </targets>
  <duration>1 minute level</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Will negates</saving_throw>
  <spell_resistence>yes</spell_resistence>
  <description>The twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite this aversion, these servants of Nidal know well the sting of flame, and have learned to turn it back on those that wield it. This spell creates a zone where magical fire effects twist and lash out against those who create the effects. A zone of foul flames looks unremarkable to the casual observer, but a Perception check (DC = 20 + the caster s level) reveals a faint rippling effect in the area, as if of heat distortions in the air. Whenever a creature casts a spell with the fire descriptor or activates a magical fire effect (as from a magic item or a special attack) while that creature is located in a zone of foul flames, that creature takes full fire damage from the effect. If the effect allows a saving throw to reduce the damage, the victim may attempt the same saving throw to reduce the damage. All creatures in a zone of foul flames gain a +4 circumstance bonus on all saving throws against fire effects, except for those made by a creature attempting to save against fire damage from his own magic. Nonmagical fire in a zone of foul flames burns half as brightly but is otherwise not affected.</description>
  <source>Inner Sea Magic</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Zone of Foul Flames&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;transmutation &lt;b&gt;Level &lt; b&gt;druid 4&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, M (a sliver of tree bark from a burnt tree from the Uskwood)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;close (25 ft. + 5 ft. 2 levels)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Area &lt; b&gt;20-ft.-radius spread&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;1 minute level&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Will negates &lt;b&gt;Spell Resistance &lt; b&gt;yes&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;The twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite this aversion, these servants of Nidal know well the sting of flame, and have learned to turn it back on those that wield it. This spell creates a zone where magical fire effects twist and lash out against those who create the effects. A &lt;i&gt;zone of foul flames&lt; i&gt; looks unremarkable to the casual observer, but a Perception check (DC = 20 + the caster s level) reveals a faint rippling effect in the area, as if of heat distortions in the air.&lt; p&gt;&lt;p&gt;Whenever a creature casts a spell with the fire descriptor or activates a magical fire effect (as from a magic item or a special attack) while that creature is located in a &lt;i&gt;zone of foul flames&lt; i&gt;, that creature takes full fire damage from the effect.&lt; p&gt;&lt;p&gt;If the effect allows a saving throw to reduce the damage, the victim may attempt the same saving throw to reduce the damage. All creatures in a &lt;i&gt;zone of foul flames&lt; i&gt; gain a +4 circumstance bonus on all saving throws against fire effects, except for those made by a creature attempting to save against fire damage from his own magic. Nonmagical fire in a &lt;i&gt;zone of foul flames&lt; i&gt; burns half as brightly but is otherwise not affected.&lt; p&gt;&lt; h4&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>1</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>NULL</sor>
  <wiz>NULL</wiz>
  <cleric>NULL</cleric>
  <druid>4</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>NULL</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>4</SLA_Level>
  <domain>
  </domain>
  <short_description>
  </short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext>NULL</linktext>
  <id>1289</id>
  <material_costs>NULL</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>
  </mythic_text>
  <augmented>
  </augmented>
  <mythic>0</mythic>
</Spell>